KIRYล TURฤ AN' OVIฤ
THIS IS EARLY TEST BUILD
post here
Works
Whats about
Digital products designed with experience across diverse industries and complexity levels
Not Featured Cases
Pleias
Toloka
VSN
More Cases
Years in design
4
1460 days, 48 months, 208 weeks, 35040 hours, 2,102e+6 minutes, 1,261e+8 seconds. Approximately 240K+ frames were created, some of them even named
Companies I've worked with
20+
Startups, outsourcing, in-house โ tried it all
Projects shipped
30+
From quick MVPs to heavy enterprise stuff โ each one a crash course on its own
Plarforms used
9
iOS, iPadOS, WatchOS, tvOS, Android, Android TV, Smart TV, Web, Desktop (Windows, Mac & Linux Apps). If It runs, Iโve probably designed for it
Iโve designed for a mix of domains โ SportTech, EdTech, E-commerce, HoReCa, Automotive, Hosting, Media, and more. Each industry came with its own rules, and thatโs exactly what keeps design exciting for me
Building my own large-scale product thatโs not just polished, but genuinely useful for society. Something that makes a difference beyond business metrics
Skills & experience
Experience & skills
that I use on a daily basis
The areas Iโve been grinding on daily โ from frameworks and ops to mentoring and no-code hacks
UX/UI Design
I cover the full cycle: research, information architecture, wireframes, prototypes, and high-fidelity UI. My focus is always on flows that feel natural and visuals that stand out but stay usable. From Figma madness to platform-specific design (iOS, Android, SmartTV, Web) โ Iโve done it all
Design Ops
Built and maintained design systems that keep teams consistent and fast. Set up processes, documentation, and component libraries so devs and designers can finally stop fighting. From Frankenstein mixes of Tailwind + Ant to fully custom systems โ I know how to make it work
Management
Worked as a bridge between design, development, and stakeholders. Mentored juniors, ran workshops, pitched ideas, and translated โdesigner talkโ into business language. Management for me is not about control, but about keeping design relevant and impactful
AI Design
I actively use AI for faster research, UX copy, prototyping ideas, and even visuals. Itโs not about replacing designers but about augmenting them โ speeding up the boring stuff so you can focus on the meaningful parts. Iโve built workflows that merge AI tools into real design pipelines
No/Low-Code
Framer, Webflow, Tilda, and a bit of custom React magic โ I use no/low-code tools to ship marketing sites, landing pages, and MVPs. This lets me test hypotheses and deliver value without waiting on dev resources. Iโve built dozens of sites for startups and campaigns, often under crazy deadlines
(testimonials)
Daniil Amiri & Vlad Mosin
Themost
Founders
I was responsible for Discovery & Research stages, UX & Visual Design, Design Optimization, Mentoring and Project Management. I conducted market analysis (domain researches) and various audience studies, drew prototypes and visual designs, made a design system for the product. As a result, several applications and websites (no-code) have now been released. In addition to this, I managed to work with other brands (UEFA, Betera & etc...) as a designer with already existing experience in the SportsTech.
Yauhen K. & Diana P.
Mediatech
CEO & PM
I was responsible for Discovery & Research stages, UX & Visual Design, Design Optimization, Mentoring and Project Management. I conducted market analysis (domain researches) and various audience studies, drew prototypes and visual designs, made a design system for the product. As a result, several applications and websites (no-code) have now been released. In addition to this, I managed to work with other brands (UEFA, Betera & etc...) as a designer with already existing experience in the SportsTech.
Kanstantin K.
NDA
CTO
I was responsible for Discovery & Research stages, UX & Visual Design, Design Optimization, Mentoring and Project Management. I conducted market analysis (domain researches) and various audience studies, drew prototypes and visual designs, made a design system for the product. As a result, several applications and websites (no-code) have now been released. In addition to this, I managed to work with other brands (UEFA, Betera & etc...) as a designer with already existing experience in the SportsTech.
Daniil S.
Scooply
CEO
I was responsible for Discovery & Research stages, UX & Visual Design, Design Optimization, Mentoring and Project Management. I conducted market analysis (domain researches) and various audience studies, drew prototypes and visual designs, made a design system for the product. As a result, several applications and websites (no-code) have now been released. In addition to this, I managed to work with other brands (UEFA, Betera & etc...) as a designer with already existing experience in the SportsTech.